Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Niyazi Selimoglu
NiyOo



Location:
Istanbul, Turkey

Language(s):
English, Lazuri, Turkish

Member Since:
January 2004

Last Updated:
5 June 2009

Portfolio Views:
6628
Chosen as Favorite:
2
Groups:
Advanced Search
galleryaboutblogguestbook
Benjamin
3ds max, mental ray, Mudbox, Photoshop, ZBrush
June 2009


 Share This 
   
I modeled Base mesh on 3ds max. For UV I used unfold3d as well, and gave the details on zbursh. While detailing i referred to some cartoons. Generally I used prefetched texture, and did a little painting myself. for texture painting i used Mudbox and rearranged the texture on photoshop.. i used “hair and fur modifier” for hair, bu it seemed a little awkward so I left it at the back ground in the end.
Finally I took mental ray and render. Besides these I had some pass printouts as well. (Ambient Occlusion, Zdepth). the last arrengement is photoshop.
This Image has 5 comments on CGTalk >

 
  Niyazi Selimoglu's Personal Network