Niyazi Selimoglu NiyOo Location: Istanbul, Turkey Language(s):
English, Lazuri, Turkish Member Since: January 2004 Last Updated: 5 June 2009 Portfolio Views: 6795 Chosen as Favorite: 2
Groups:
Benjamin 3ds max, mental ray, Mudbox, Photoshop, ZBrush June 2009
I modeled Base mesh on 3ds max. For UV I used unfold3d as well, and gave the details on zbursh. While detailing i referred to some cartoons. Generally I used prefetched texture, and did a little painting myself. for texture painting i used Mudbox and rearranged the texture on photoshop.. i used “hair and fur modifier” for hair, bu it seemed a little awkward so I left it at the back ground in the end.
Finally I took mental ray and render. Besides these I had some pass printouts as well. (Ambient Occlusion, Zdepth). the last arrengement is photoshop.